![]() ![]() The game modes aren’t anything too special, though I haven’t seen CTF in a strategy game before. Migrations is conceptually one of the more interesting game modes, in it you must migrate away from a massive horde of undead automata as fast as possible, slowing down the undead as much as possible, and the last army alive is the winner. In Siegecraft you attempt to destroy your opponents' strongholds while defending your own, Capture the Banner is capture the flag, King of the Plateau is king of the hill and WAAAAAR!! is just deathmatch. The game has five game modes which are Siegecraft, Migration, Capture the Banner, King of the Plateau and WAAAAAR!! (it’s typed that way). The combat and game modes aren’t particularly complicated. You need to find a balance to keep your enemy busy dealing with you forces while also creating more automata to keep expanding your road network and taverns. If your taverns don’t have enough automata to produce more, you will end up unable to mass a large enough army and your expansion efforts will come to a standstill. You also need to be wary of commiting too many automata to the fight, as it will directly affect the amount of automata you are producing. The necessary automata also need to be in the area around the building you are constructing, so moving your armies around also serves a purpose of supplying the frontlines with enough resources for expansion in addition to just attacking your opponent. Instead, your automata are your resource and they will be consumed each time you build something. The game also lacks resource collection that is present in most other RTS games. You can also construct walls to block automata from moving into certain areas which can be useful if your minions have a tendency to walk into a pit or defensively to stop enemies from entering into your taverns. It’s also the best way to transport a huge amount of troops, as the automata sometimes fail to move onto the catapult to be sent into battle. Roads on the other hand are rather slow and expensive to construct but will force the automata to move precisely the route you want. It’s also a very quick method of transportation, making it useful in scary defensive situations and quick stabs against the enemy. Catapults will simply send automata flying a certain distance and in a certain direction, which can be an effective way to take out an unsuspecting enemy tavern. Roads and catapults are your main method of transporting automata across the battlefield. Taverns can also be equipped with armouries and arsenals which will equip your automata with weapons and armour to better combat your opponents. Taverns also tend to cause friendly automata to collide which will create more powerful automata and produce more automata. This allows you to create staging grounds and defensive lines with your mindless minions. ![]() If an automaton arrives at a tavern it will simply hang around and move around the tavern. To do this you have a couple of buildings: taverns, roads and catapults. Because of this you must construct various buildings that will guide your army at least in the general direction of the enemy. The automata will simply pick directions somewhat randomly and move around without any goals or targets. You cannot simply left-click on a unit and right-click somewhere to make it move where you want. ![]() Accept Cookies & Show Direct LinkĪutomata Empire is built around the concept of indirect control. YouTube videos require cookies, you must accept their cookies to view. ![]()
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